WWE 2k

During my time at Lost Boys Interactive, I worked primarily on the Card art, Designing the overall theme and creating entire rarity sets from concept to implementation, along with VFX for the game’s Cosmetics. The card sets required regular feedback which always pushed them to another level.

Logo Designs

Cosmetics

For the WWE 2K cosmetics, we used channel-packed masks where each RGB channel isolated a different material region or effect zone. In engine, each channel could drive its own treatment like scrolling textures, glow, distortion, color tinting, opacity, or blend mode behavior. So instead of making separate textures for every effect, I could author one packed mask and let the shader use each channel as a control map for different animated layers

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Dark Fantasy UI

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Night Snipe